Marco Ramos Steinfort · Product designer & developer Madrid, ES ·
← All work

Shelly · 2025

Wellness app for people who hate wellness apps

Building health routines through flexibility, not pressure. Redrawn and set in motion, 2026.

Role
UX/UI Designer · 4-week team sprint, with Anna · 2026 redraw in 3 days, solo
Discipline
Product design · Behavioural UX · Branding
Year

In short

Most wellness apps punish you the moment you slip. Streaks turn care into guilt.

An anti-guilt habit builder, usability tested: every participant completed the core flow.

MVP design sprint
4 weeks
Research participants
16
Happy-path screens, zero confusion in testing
26

Your streak broke. Right on cue, the guilt kicks in. Shelly is a routine-building app that refuses to work that way.

The client, the Daily Health Conference, is a non-profit promoting wellness since 1983. The expertise is real; the technology lagged, and memberships dropped with it. They needed a modern offer that keeps their community, in a crowded health-tech space, strictly inside GDPR.

The research

The research

For Shelly, city life leaves no room for rigid wellness plans. Research with 16 participants showed the conflict:

15 of 16want more physical activity
10 of 16cite mental health or stress as their top concern
4 of 16cite work as the main barrier to routine

Existing apps punish the slip: miss a streak and the app judges you, so people leave. And a majority prioritise mental wellbeing over physical metrics. The answer took its cue from the tortoise and the hare: slow, steady, flexible habits. Hence the hare racing through the screens.

Affinity diagram organising the research findings into four pillars, physical activity and mental wellbeing among them Shelly typography guide alongside the turtle mascot giving a peace sign
The research wall, and the identity decision it led to: rounded type, a mascot that never scolds.

The original prototype

The original prototype

Original 2025 greeting screen with the Shelly mascot waving
The greeting: the tone set before the first tap.
Original 2025 screen for setting a weekly routine with three sliders
Set my routine: pencilled in, never carved in.
Original 2025 loading screen with three circles
Loading: a short pause, dressed up so it doesn't feel like one.
Original 2025 screen with Shelly's suggestions for today
Shelly's suggestions: pick the one that fits today.
Original 2025 exercise screen mid-workout with pause and skip controls
Mid-exercise: pause, skip, or see it through.
Original 2025 achievements screen with the weekly progress
The harvest: progress that grows instead of breaking.

Shelly’s six screens follow Maria: an agency job in Barcelona, irregular hours, no appetite for another plan to fail at. Three sliders set the routine, days, minutes and intensity. The loading screen stays in character. Suggestions fit the day she is having, an exercise can be paused or skipped without penalty, and progress counts strawberries earned, not days survived. Around it, the identity from the research wall: nature greens, warm yellows, rounded type. All sixteen participants completed the core flow in the final usability round. In 2026 I redrew the same six screens by hand with text markers and set them moving.

The 2026 redraw

The 2026 redraw

In 2026 I redrew the same six Shelly screens by hand with text markers and set them moving. One day of scribbling with the turtle, the hare and the cream pages of a field journal, then two days of vibe coding turned the drawings into a working product.

Hi. I'm Shelly.

slow wins. ask the hare.

Hi, I’m Shelly: the identity in motion, rounded type and a mascot with nothing to prove.

Set my routine

How many days a week?

1234567

How many minutes a day?

051015202530

How hard should it feel?

gentlesteadysweaty

pencilled in, never carved in

Set my routine, redrawn: drag the sliders yourself.

Loading....

no peeking. well. maybe one.

Loading, redrawn: red, then amber, then go.

fig. 2 · a walk, any pace

15 minutes of walking

intensity: moderate · nothing needed

15:00

45 strawberries at the end

15 minutes of walking, redrawn: pick a pace, press start.

fig. 3 · reach, then breathe

01:12

done counts, at any length

The breathing exercise, redrawn, counting down for real.

The harvest

WeekMonthYear

Aug 4th - Aug 10th

189

You met your goal 3 times!

Mo4Tu5We6Th7Fr8Sa9Su10

Breathe

3 min

Walk

15 min

Stretch

15 min

Bonus

30 min

The harvest, redrawn: tap week, month or year.

Finally an app that feels like a friend.

The line above came from a participant in the final round of usability tests.

Use of AI

Use of AI

Shelly’s 2025 sprint was human work, with Anna, no AI in the loop: full UX research and a full UI trajectory, sixteen participants, twenty-six screens, from interviews, affinity mapping and personas through user flows and usability rounds to a hi-fi prototype in Figma.

The screens above are the 2026 side. The Figma prototype already moved, smart animate saw to that. I wanted to iterate it with code and improve the design along the way. It started on paper again: the mood sketched by hand, coloured fast with text markers, the turtle, the hare, the cream pages of a field journal. One day of scribbling, those drawings were the premise. Two days of vibe coding turned them into a working product: the sliders drag, the loading screen changes its mind, the dashboard leafs through week, month and year. Three directions came out of those three days; this one won. I directed every choice, which lines wobble, which ideas live, where the hare runs.

The research and the tested flow are untouched.

Next case study What cloning Airbnb screen by screen actually reveals Airbnb